Game Dev

What I Learned from Burnout

I started computer game development at a leisurely pace.

 I have a feeling that Moeum School, currently the youngest member of Soosooland and still in development, will become the identity of Soosooland.

When I first started making games in May 2025, I began leisurely, working with ChatGPT.

Ideas exploded and I developed enthusiastically

In June 2025, ideas exploded, and I wanted to make many games. I created Trinkle, Worpuzzmate, Numzzle, and Moeum Quiz. I brought Claude on board because I wanted to make them quickly. Back then, I had no appetite and skipped lunch. At 6 PM, I’d message my daughters: “Kids, Mom couldn’t go to the market today, and there’s nothing to eat at home.” They would order delivery, and we’d eat together. I lost 4 kilograms and my health deteriorated. I didn’t sleep well either, because they said they’d create things quickly. I’d wait, thinking “I’ll just finish this and go to bed,” but they wouldn’t complete it, which was frustrating.

Ideas ran out and I improved the games at a relaxed pace

Around September, ChatGPT and Claude started notifying me about usage limits, and that’s when I learned there were limits. My daughter was right when she said, “They need to rest too.” From then on, I used up my daily quota and could rest in the evenings.

I’m someone who writes a diary, but I was too busy to write one. My daughter told me then, “Mom, write your diary,” but I didn’t. Looking back, I regret not writing even briefly. In June, I only wrote on 2 days.

**June 11, 2025**
To protect my health, I’m setting routines and giving up Numtter and Worpuzz Class.

**June 14, 2025**
ChatGPT was contaminated by the Northeast Project, so I gave her a history lesson. I separated Wordpools from Worpuzz.

**July 7, 2025**
Writing a diary after a long time. I’m making the phone version of Trinkle. I regret not keeping a diary during this time—it would have recorded when I made which games and what problems I was trying to solve.

After that, I wrote consistently, even if just one line a day.

In July, I also made Numzzle X, Numpple, Worpuzz Mini, Mate Zzini, and Worpuzz Mong.
In August, I made Numpple X, Numtter, and Haroo Moeum.

During September, October, and November, I didn’t make any games at all.

Ideas exploded after 6 months

**December 2025**
Ideas exploded again. I developed Worpuzz Breeze, Triterra, and started developing Moeum School. I’ll be making Moeum Chaos next. My work method has changed now—I break down all the tasks I need to do into small units and write them down in advance. I don’t need to just record what I did in my diary. I can write what I need to do. Writing tasks is a good way to postpone work. I’m someone who needs to postpone work. Now I don’t grind myself down to make games. Writing tasks down and crossing them off one by one creates a sense of achievement, which feels good.

Creative thinking comes periodically

According to Claude, creative thinking is cyclical and cannot be maintained continuously. There’s a theory called “pulsing attention”—concentration comes and goes like waves. Recently, I lacked concentration for making games, so I just wrote blog posts for a while.

Beethoven also poured out multiple compositions during intensive creative periods. Haruki Murakami distinguishes between periods of writing novels and resting. Stephen King also has writing seasons and resting seasons.

Writing tasks is apparently a good habit too:

1. Thinking about tasks wastes brain capacity and increases anxiety, but once you write them down, you can focus on creative work.
1. Visualizing achievement means people who write tasks execute 42% more than those who don’t.
1. The Zeigarnik Effect says writing things down reduces anxiety.

Famous productivity experts also say this:

- GTD (Getting Things Done): “Write everything down.”
- Bullet Journal: “Write tasks and check them off.”
- David Allen: “Your head is for having ideas, not holding them.”

I’ve learned this through experience. Thank you for reading. Stay healthy, everyone.​​​​​​​​​​​​​​​​

🪄 Dev log originally written in Korean | Translated with Claude
#EducationalGame #Creativity #Productivity #TaskManagement #DevLog #gamedev #GitHub # WebGame

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