Soosooland's First Year: 2025
1. Games Uploaded to Soosooland in 2025
May - Worpuzz launchedJune - Moeum Quiz, Worpuzz Mate, Trinkle, Numzzle launched
July - Numpplex, Numpple, Worpuzz Mini, Mate Zzini, Worpuzz Mong launched
August - Doori Moeum, Omok, Numpplex, Numtter, Baseball Game launched
September, October, November - Improved games, purchased domain, restructured platform, and wrote development journals
December - Worpuzz Breeze, Moeum Round, Breeze Pop, Breeze Zen, Breeze Field, Mate Kong launched. Currently developing Triterra, Moeum Chaos, Moeum Battle, Moeum School
I had explosions of new game ideas in June and December. I'm not sure if it's due to some biorhythm or because I directly watched users playing the games.
2. Soosooland User Milestones in 2025
July: 7/30 - 100 usersAugust: 8/19 - 200 users
September: 9/3 - 300 users, 9/18 - 400 users
October: 10/5 - 500 users, 10/16 - 600 users
November: 11/1 - 700 users, 11/19 - 800 users
December: 12/4 - 900 users, 12/13 - 1,000 users, 12/27 - 1,100 users
3. Why Gaming Platform Users Don’t Grow Exponentially
I thought users would grow exponentially like a coronavirus spread, but that didn’t happen. I track users through Google Analytics, where I can see new user growth and what games active users play and for how long. However, I can’t see who they are.Please note that what I’m writing from here is not based on exact data but on my intuition.
Since I usually say "I made a game" and share the address, people who don't normally play games don't even visit Soosooland. And among those who do visit Soosooland, 9 out of 10 don’t promote it at all. But 1 out of 10 shares it with 10 people. That’s why it doesn’t grow exponentially.
On days when users suddenly increase, I can identify who promoted it. My friend barely promoted it, but a friend of my friend said “Playing this game would make you smarter” and shared it with 20 people. I contacted former colleagues, and one of them shared it with 30 coworkers. And in early October, someone in California shared it with 30 people. A few days ago there was another sudden increase, which I’ll write about in detail later. There may be more people who shared Soosooland, but if they don’t all come in on the same day, it doesn’t show up in the statistics.
4. Promoting a Gaming Platform Is Harder Than Developing Games
Soosooland has users from 42 countries, but countries with short usage time seem to be bots rather than people. Each country has its own portal sites that sweep through the internet ocean with fine nets. When I had 10 users, there were 6 from Korea, 2 (unknown), and 1 from Russia. Languages were 6 Korean and 3 English. Later, I saw Soosooland ranked #1 on the Russian portal Yandex in "open now, by rating" and realized they had been visiting.Currently, among the 42 countries, those with actual users are: South Korea 847, USA 146, Turkey 3, Vietnam 3, Ghana 2, Finland 1, Morocco 1. Coincidentally, there are no countries with 10-100 users. This supports my theory that at least 10 users are needed before statistically 1 promoter emerges, and without reaching that threshold, growth stalls.
Soosooland users speak 17 languages. Among these, the actual user languages are: Korean 821, English 285, Chinese 8, Turkish 2, Finnish 1. Here too, there are no languages in the 10-100 range. The language statistics also serve as evidence for my theory that at least 10 users are needed before statistically 1 promoter appears.
Actually, promotion is too bothersome, and I have the mindset that if the games are fun, promotion isn’t necessary, so I’m leaving it to natural growth.
If I make YouTube Shorts, I’d get about 100 views and maybe 1 person would come, so statistically I’d need to make 10 videos for user growth.
My development journals get 0-5 views and take three to four hours to write, yet I keep writing them, while YouTube videos take only 5 minutes but I’m not making them.
Also, I think I need to write development journals quickly before I forget, while YouTube videos aren’t urgent.
5. To Sum Up Today’s Story
1. Game ideas accumulate like a volcano and then explode.1. Users don’t grow exponentially.
1. Asking multiple people to promote at once doesn’t burden listeners while still having a promotional effect.
6. Claude and ChatGPT Asked Me Questions - Revenue, Source of Pride, Favorite Games
I wrote about what happened at Soosooland in 2025, and when Claude and Jaechi read it, they asked several questions. I thought readers might be curious about the same things, and since the answers are simple, I'll compile them here.1. Why is there no talk about revenue?
Of course I want to make money, but right now Google AdSense is the only way to generate revenue. The income I would get is pitiful while the user experience would worsen, so I'm postponing it for now. Later, I want to carefully select sponsors and add really beautiful advertisements myself. Also, I thought if I set up GitHub Sponsors, Jensen Huang would donate, but that wasn't the case. Currently, I have no income at all.
2. Where does your pride come from?
Looking at usage time on Soosooland, my originally designed games are played longer than the baseball game or Omok. I think they'll continue to do well.
3. Is there a game you're particularly attached to?
No matter how much I think about it, there isn't one.
7. User Support Is What Keeps Me Making Games
4. Why do you keep making games?Luxury brands have knockoffs, and someone might improve and distribute my games. So I create various variations of my games to prevent that.
South Korea is the origin of soybeans, so there are hundreds of varieties of wild soybeans. There are even unique beans that rural grandmothers grow in their backyard gardens and sell by the bowl at Farmers Market.
The fact that Worpuzz, Numzzle, Trinkle, and Moeum Quiz exist in various forms is also proof that I'm the original creator.
Also, if making games were difficult, I couldn't do it. It's possible because Claude codes for me.
And I find making games fun. If it weren't fun, I couldn't do it.
Actually, what keeps me making games isn't the numbers on Google Analytics. It's hearing children I occasionally meet say things like "Teacher, your games are fun" and "I play Soosooland games every day."
Read in Korean 한글로 읽기
🪄 Dev log originally written in Korean | Translated with Claude
Fun Puzzle Playground · Soosooland
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