How I Made Games Without Knowing How to Code?
I Can’t Code, But I Made Computer Games.
I started making games after chatting with ChatGPT and learning that it could help with coding. However, I had almost no knowledge of programming.I took a semester of Fortran in college. Back then, when the professor gave us homework, we wrote our code by hand and submitted it. The following week, the professor handed out thick paper sheets with holes punched in them, along with printed copies of our code. The university even had staff dedicated to creating punch cards, since computers needed those to read the programs. I never saw how the computers actually ran the code—I just accepted that’s how things worked. The paper looked similar to the OMR cards we filled out with markers during university exams.
Later, I briefly learned BASIC, typing text into a black screen that looked like DOS. But I forgot everything I learned in both Fortran and BASIC.
Still, I had ideas for computer games. I sometimes thought about learning to code, but other hobbies always took priority.
When I finally decided to make a game, I explained my ideas to ChatGPT. It expanded on them, came up with titles, wrote descriptions, created word lists to include in the games, and even built the first versions. Once the games took shape, Claude handled the debugging and troubleshooting.
We ended up dividing the work this way because ChatGPT-4o understood me perfectly — even when my explanations were clumsy — and it often added creative touches of its own while coding. However, when problems arose, ChatGPT used to give me bits and pieces of code (though now it can output everything at once), and I had trouble figuring out where to insert them. Claude, on the other hand, always provided the entire code in one piece, which made things much easier for me.
Making games was incredibly fun, though also quite challenging. My games became so precious to me that I registered them for copyright and created a platform to share them. Since then, I’ve relied entirely on Claude for ongoing development and improvement.
After the Soosooland platform took shape in August 2025, I focused on improving games, creating new ones, writing dev logs on my blog, promoting on Naver Cafe, and uploading videos to YouTube and Instagram. Promotion was exhausting, and the results weren’t immediately visible. Eventually, I realized I needed to let go of my impatience and focus on refining the games themselves. These days, I mainly work on improvements and am adding English translations to all games for international users.
Today, as I send out Chuseok greetings to users, I thought some might be curious — or maybe not — or perhaps wondering, “What if I can’t code?” So I decided to write this for those people.
Have a wonderful Chuseok, and may all your wishes come true.
P.S. I just remembered to mention that all the cute illustrations on Soosooland were created by ChatGPT.
🪄 Dev log originally written in Korean | Translated with Claude
댓글