Game Dev

Game Development is Like Selective Breeding

1. Recent Releases

I deployed Worpuzz Breeze on December 2nd and Moeum Round on December 4th.

2. Game Development is Like Selective Breeding

Game development is like selective breeding. So is invention. You can’t create something from nothing.
Looking at Worpuzz Breeze: the grandfather is Minesweeper and the grandmother is Word Search. Minesweeper and Word Search came together to create Worpuzz. In Worpuzz, the letters that filled empty spaces disappeared, creating blank spaces like the grandfather. That was the beginning of Worpuzz Breeze, and I added emojis (mushrooms, trees, grass leaves, etc.) to decorate the empty spaces, trying to create a flower garden-like atmosphere.

3. Breeze’s Siblings – Breeze Pop and Breeze Zen

I haven’t made them yet, but there are siblings of Breeze that I’ll make soon. Breeze Pop will be made with the style of Worpuzz Mini, Worpuzz’s younger sibling, using Breeze’s script. Breeze Zen, which is larger than Worpuzz but born later, will be made with the style of Worpuzz Mong, Worpuzz’s older sibling, using Breeze’s script. Of course, it needs some refinement… but that’s the basic principle.

4. Moeum Round’s Parents – Moeum Quiz and Numzzle

Moeum Round was born between a mother called Moeum Quiz and a father called Numzzle. Having inherited Moeum Quiz’s fun and Numzzle’s popularity, I think it will be very successful in the future.

🪄 Dev log originally written in Korean | Translated with Claude


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